One off-tier finish turns the whole setup into dead money, so your first check is always rarity discipline.
Step 1
Contract Loadout
Load 10 weapon finishes into the contract board. The console scans the skin, locks collection and rarity, then prepares the trade-up simulation.
Recognized skins receive collection and rarity telemetry automatically from the local CS2 database.
Step 2
Possible Outcomes
The next rarity is generated automatically from the 10 skins you selected. Enter the sale price you want to model for each possible hit.
Step 3
Expected Result
Ready to calculate.
Expected value
$0.00Expected profit
$0.00ROI
0.00%Most likely wear
Factory NewBest-case hit
- Chance: 0.00%Worst-case hit
- Chance: 0.00%Outcome Breakdown
Each input contributes equally. Collection weight depends on how many of your 10 skins come from that collection.
| Outcome | Chance | Result float | Wear | Price | EV contribution |
|---|